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	<channel>
		<title><![CDATA[SKS Projects - All Forums]]></title>
		<link>http://sksprojects.incadudef.com/forum/</link>
		<description><![CDATA[SKS Projects - http://sksprojects.incadudef.com/forum]]></description>
		<pubDate>Tue, 18 Nov 2008 22:45:40 -0500</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The Site will going down for management issues]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=69</link>
			<pubDate>Mon, 22 Sep 2008 02:07:56 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=69</guid>
			<description><![CDATA[well on Monday-Tuesday that is (Sept 22nd-23rd)<br />
<br />
i will be updating the look of this site.<br />
<br />
meaning the theme will change (hopefully) and most of the outlook of the site.]]></description>
			<content:encoded><![CDATA[well on Monday-Tuesday that is (Sept 22nd-23rd)<br />
<br />
i will be updating the look of this site.<br />
<br />
meaning the theme will change (hopefully) and most of the outlook of the site.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Avoiding theming?]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=68</link>
			<pubDate>Sun, 08 Jun 2008 18:47:16 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=68</guid>
			<description><![CDATA[no. i am taking a break from SM theming right now.<br />
<br />
it's all about the Wolf Resurrection project right now.<br />
<br />
i'll get back to Sm theming in about 3 months.]]></description>
			<content:encoded><![CDATA[no. i am taking a break from SM theming right now.<br />
<br />
it's all about the Wolf Resurrection project right now.<br />
<br />
i'll get back to Sm theming in about 3 months.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wolf Resurrection Project]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=67</link>
			<pubDate>Tue, 29 Apr 2008 15:59:57 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=67</guid>
			<description><![CDATA[Keep note... this Single player is not for beginners.<br />
<br />
The Harder the map is to design the harder the map will be to finish it. <br />
Example. Mission 2 has a horde of enemies at the end.<br />
<br />
All images are Hosted by http://www.wolfenstein3d.co.uk/<br />
<br />
Game Trailer:<br />
<br />
<br />
<br />
Game Story: in the deepest reaches of space, a patrol mission goes wrong when they have to land on a remote planet to refuel. once on the surface the crew gets captured by the Skaarj stationed there. They take the crew to a make-shift remake of a classic video game. you are one of those crew members and now you have to follow a fictional character's footsteps in order to escape the rock you fallen upon, however it will not be easy. The Skaarj have added traps and other things to slow down escape, not to mention their numbers are far greater than anything you have seen before.<br />
<br />
Current Weapon list:<br />
Disper Pistol Mk2 - Fills in slot 1, the ammo still recharges as normal however there aren't any upgrades for the gun in this. First found on the 1st level... or when you get to the 2nd.<br />
Enforcer - Your Default Pistol, you will normally carry two of them at a time. Nothing is special about it. you get it right away... or you die really fast without it.<br />
Stinger - The Unreal Stinger, nothing special about it. its also found on the first level.<br />
Skarr Pulsar - Shares the 3rd slot with the stinger and the ammo. it is useless on Skaarj Warriors and might cause feedback for the one holding it. Found in the lab level (Mission 4)<br />
ASMD mk2 - The Unreal Tourney Version... once again nothing special, it shows up in Mission 2<br />
Minigun - the Unreal minigun. this time your free to shoot it without worrying about your Automag's ammo supply, found on Mission 3 first<br />
Rifle - Unreal Rifle, Headshots are lethal. found on Mission 3<br />
<br />
Episode 1 - Prison Break<br />
Episode remake of: 1 - Escape from Castle Wolfenstein<br />
Total Progress: 45% (5/10<br />
Add-ons Progress: 40% (1/?)<br />
 <br />
<br />
Quote:Mission 1 - Memories of the Past<br />
Status: 100% of default map complete,40% of extra secrets and 0% UT3 deathmatch (may not happen).<br />
Level: B2<br />
Map:<br />
<br />
Preview:<br />
<br />
<br />
Story: During a Patrol Operation into the farest reaches of known space by the human race, your ship decides to land on the nearest planet for fuel. This is where things didn't start to go well for you and your crew. upon landing on the planet... the Skaarj forces had saw your landing on this remote rock and you were captured... all you remember seeing before you pass out is a large castle...<br />
<br />
after you awaken from your long sleep... you wonder why all the walls in this place look like something you have seen before... it's not long before a Trooper enters your cell with some food for you. you attack the trooper in chances that you'll over power him and escape... however the trooper had the upper hand for the most part... you manage to get your hands on his gun shoot him twice before he throws you across the room, knocking you out again.<br />
<br />
you awaken again... only to find the body of the guard and his gun and key card... it's time to get out of here and find the others...<br />
<br />
Walkthrough: Play like the map states above, or if you like exploring the map try to find everything. just remember there is no secret at the end of the level<br />
<br />
Overall Difficulty: Easy-Medium<br />
Enemies Count: 27<br />
Secrets: 5 (so far) 3 Open (2 orginal, 1 custom) 2 Hidden (custom)<br />
Max health: 199 <br />
Weapons:Enforcer,Dis Pistol,Stinger<br />
Music: Naval Base (Deus Ex)<br />
<br />
<br />
Quote:Mission 2 - Barracks <br />
Status: 100% <br />
It's huge man...<br />
Rejected 1 Secret room. <br />
Level: B1<br />
Map:<br />
<br />
Preview: (part1)<br />
<br />
Other media: http://www.youtube.com/watch?v=Eun9JBR3C...h_response (part2)<br />
<br />
Story (requires editing): After clearing the "prison" level you take a short ride up the lift to the next floor (well it more stop becasue of the power was switched off) as you get onto the floor poke your head out of the door... you realize that the lights and some power systems were turned off. it looks like you'll need to turn them on to go anywhere. You sit inside the lift for a little bit in order to hear if you can pick some way of doing so or if the power came back on its own. After a little time gap later you hear something in the hallway... it's something about the power switch being flipped and that the guard doesn't want to touch the switch this late... they wander off... it looks like it's time to move out.<br />
<br />
Overall Difficulty: Medium-ish<br />
Enemies Count: 78<br />
Secrets: 3<br />
Max health: 200<br />
Weapons:Enforcer,Dis Pistol,Stinger,Shock rifle<br />
Music: NYC STREETS 2 "mission eight"<br />
<br />
<br />
Quote:Mission 3 - Storage Depot <br />
Status: 34% <br />
Scaling not 100% right. will make backstory on it<br />
Walls re-aligned.<br />
Will come back to this<br />
Level: 2<br />
Map:<br />
<br />
<br />
<br />
<br />
Music: Seeker<br />
<br />
<br />
Quote:Mission 4 - The Lab <br />
Status: 99% <br />
it's awesomeness... and some of the level is unexploreable due what happened last mission.<br />
OLD Map:<br />
<br />
Current Map:<br />
<br />
Preview:<br />
<br />
Music: MJ12 Labs<br />
<br />
Mission 5 - 0% (not started)<br />
<br />
Mission 6 - 0% (not started)<br />
<br />
Mission 7 - 0% (not started)<br />
<br />
Mission 8 - 0% (not started)<br />
<br />
<br />
Quote:Mission 9 - Escape <br />
Status: 97% major Secret rejected. <br />
Level: 1<br />
Map:<br />
<br />
Preview:<br />
<br />
Story:As your long elevator ride down to the first floor comes to an end you find yourself in the cargo hangar. A nice night breeze comes from the door ahead, you think to yourself that your almost outta here and this Fiendish nightmare can finally end.<br />
<br />
You quietly remind yourself that your are not B.J and this is real life. so good so far. you leave the Elevator`s Space and move forward, time to leave.<br />
<br />
Overall Difficulty: Medium<br />
Enemies Count: 2<br />
Secrets: 1 (1 Rejected)<br />
Max health: 100 <br />
Weapons: Dis Pistol, Minigun<br />
Music: Opponent Within<br />
<br />
<br />
Quote:Mission 10 - Old Temple<br />
Status: 90% (yay - it's a another small one) <br />
100% of Default map rejected. <br />
this mission takes place after 9<br />
Level: -Null-<br />
Map: <br />
<br />
Preview:<br />
<br />
Story: After clearing the sight of the castle, you wonder into a village. You think your safe there, however there are Skaaji patrols everywhere in the village, they seem to not notice your existence. as you try to sneak quietly out of the village a Krall gets sight of you and starts chasing you. in a mad dash you run into the nearest cavern hole. However it seems that they are in here, seconds after you enter the iron gate closes behind you. the only way to go is through this temple of some sort... <br />
<br />
Music: Medieval Jam (Jazz Jackrabbit 2)<br />
<br />
...<br />
Mission 61 - 90% of Default map Complete, 100% of extra Secrets (0) and 0% UT3 Deathmatch]]></description>
			<content:encoded><![CDATA[Keep note... this Single player is not for beginners.<br />
<br />
The Harder the map is to design the harder the map will be to finish it. <br />
Example. Mission 2 has a horde of enemies at the end.<br />
<br />
All images are Hosted by http://www.wolfenstein3d.co.uk/<br />
<br />
Game Trailer:<br />
<br />
<br />
<br />
Game Story: in the deepest reaches of space, a patrol mission goes wrong when they have to land on a remote planet to refuel. once on the surface the crew gets captured by the Skaarj stationed there. They take the crew to a make-shift remake of a classic video game. you are one of those crew members and now you have to follow a fictional character's footsteps in order to escape the rock you fallen upon, however it will not be easy. The Skaarj have added traps and other things to slow down escape, not to mention their numbers are far greater than anything you have seen before.<br />
<br />
Current Weapon list:<br />
Disper Pistol Mk2 - Fills in slot 1, the ammo still recharges as normal however there aren't any upgrades for the gun in this. First found on the 1st level... or when you get to the 2nd.<br />
Enforcer - Your Default Pistol, you will normally carry two of them at a time. Nothing is special about it. you get it right away... or you die really fast without it.<br />
Stinger - The Unreal Stinger, nothing special about it. its also found on the first level.<br />
Skarr Pulsar - Shares the 3rd slot with the stinger and the ammo. it is useless on Skaarj Warriors and might cause feedback for the one holding it. Found in the lab level (Mission 4)<br />
ASMD mk2 - The Unreal Tourney Version... once again nothing special, it shows up in Mission 2<br />
Minigun - the Unreal minigun. this time your free to shoot it without worrying about your Automag's ammo supply, found on Mission 3 first<br />
Rifle - Unreal Rifle, Headshots are lethal. found on Mission 3<br />
<br />
Episode 1 - Prison Break<br />
Episode remake of: 1 - Escape from Castle Wolfenstein<br />
Total Progress: 45% (5/10<br />
Add-ons Progress: 40% (1/?)<br />
 <br />
<br />
Quote:Mission 1 - Memories of the Past<br />
Status: 100% of default map complete,40% of extra secrets and 0% UT3 deathmatch (may not happen).<br />
Level: B2<br />
Map:<br />
<br />
Preview:<br />
<br />
<br />
Story: During a Patrol Operation into the farest reaches of known space by the human race, your ship decides to land on the nearest planet for fuel. This is where things didn't start to go well for you and your crew. upon landing on the planet... the Skaarj forces had saw your landing on this remote rock and you were captured... all you remember seeing before you pass out is a large castle...<br />
<br />
after you awaken from your long sleep... you wonder why all the walls in this place look like something you have seen before... it's not long before a Trooper enters your cell with some food for you. you attack the trooper in chances that you'll over power him and escape... however the trooper had the upper hand for the most part... you manage to get your hands on his gun shoot him twice before he throws you across the room, knocking you out again.<br />
<br />
you awaken again... only to find the body of the guard and his gun and key card... it's time to get out of here and find the others...<br />
<br />
Walkthrough: Play like the map states above, or if you like exploring the map try to find everything. just remember there is no secret at the end of the level<br />
<br />
Overall Difficulty: Easy-Medium<br />
Enemies Count: 27<br />
Secrets: 5 (so far) 3 Open (2 orginal, 1 custom) 2 Hidden (custom)<br />
Max health: 199 <br />
Weapons:Enforcer,Dis Pistol,Stinger<br />
Music: Naval Base (Deus Ex)<br />
<br />
<br />
Quote:Mission 2 - Barracks <br />
Status: 100% <br />
It's huge man...<br />
Rejected 1 Secret room. <br />
Level: B1<br />
Map:<br />
<br />
Preview: (part1)<br />
<br />
Other media: http://www.youtube.com/watch?v=Eun9JBR3C...h_response (part2)<br />
<br />
Story (requires editing): After clearing the "prison" level you take a short ride up the lift to the next floor (well it more stop becasue of the power was switched off) as you get onto the floor poke your head out of the door... you realize that the lights and some power systems were turned off. it looks like you'll need to turn them on to go anywhere. You sit inside the lift for a little bit in order to hear if you can pick some way of doing so or if the power came back on its own. After a little time gap later you hear something in the hallway... it's something about the power switch being flipped and that the guard doesn't want to touch the switch this late... they wander off... it looks like it's time to move out.<br />
<br />
Overall Difficulty: Medium-ish<br />
Enemies Count: 78<br />
Secrets: 3<br />
Max health: 200<br />
Weapons:Enforcer,Dis Pistol,Stinger,Shock rifle<br />
Music: NYC STREETS 2 "mission eight"<br />
<br />
<br />
Quote:Mission 3 - Storage Depot <br />
Status: 34% <br />
Scaling not 100% right. will make backstory on it<br />
Walls re-aligned.<br />
Will come back to this<br />
Level: 2<br />
Map:<br />
<br />
<br />
<br />
<br />
Music: Seeker<br />
<br />
<br />
Quote:Mission 4 - The Lab <br />
Status: 99% <br />
it's awesomeness... and some of the level is unexploreable due what happened last mission.<br />
OLD Map:<br />
<br />
Current Map:<br />
<br />
Preview:<br />
<br />
Music: MJ12 Labs<br />
<br />
Mission 5 - 0% (not started)<br />
<br />
Mission 6 - 0% (not started)<br />
<br />
Mission 7 - 0% (not started)<br />
<br />
Mission 8 - 0% (not started)<br />
<br />
<br />
Quote:Mission 9 - Escape <br />
Status: 97% major Secret rejected. <br />
Level: 1<br />
Map:<br />
<br />
Preview:<br />
<br />
Story:As your long elevator ride down to the first floor comes to an end you find yourself in the cargo hangar. A nice night breeze comes from the door ahead, you think to yourself that your almost outta here and this Fiendish nightmare can finally end.<br />
<br />
You quietly remind yourself that your are not B.J and this is real life. so good so far. you leave the Elevator`s Space and move forward, time to leave.<br />
<br />
Overall Difficulty: Medium<br />
Enemies Count: 2<br />
Secrets: 1 (1 Rejected)<br />
Max health: 100 <br />
Weapons: Dis Pistol, Minigun<br />
Music: Opponent Within<br />
<br />
<br />
Quote:Mission 10 - Old Temple<br />
Status: 90% (yay - it's a another small one) <br />
100% of Default map rejected. <br />
this mission takes place after 9<br />
Level: -Null-<br />
Map: <br />
<br />
Preview:<br />
<br />
Story: After clearing the sight of the castle, you wonder into a village. You think your safe there, however there are Skaaji patrols everywhere in the village, they seem to not notice your existence. as you try to sneak quietly out of the village a Krall gets sight of you and starts chasing you. in a mad dash you run into the nearest cavern hole. However it seems that they are in here, seconds after you enter the iron gate closes behind you. the only way to go is through this temple of some sort... <br />
<br />
Music: Medieval Jam (Jazz Jackrabbit 2)<br />
<br />
...<br />
Mission 61 - 90% of Default map Complete, 100% of extra Secrets (0) and 0% UT3 Deathmatch]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[canceled] NightShade]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=65</link>
			<pubDate>Sun, 13 Apr 2008 03:11:55 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=65</guid>
			<description><![CDATA[Title: NightShade<br />
<br />
An edit of the basic theme for SM 3.95[/align]<br />
<br />
---<br />
<br />
Details: <br />
GFX design: Slushba132]]></description>
			<content:encoded><![CDATA[Title: NightShade<br />
<br />
An edit of the basic theme for SM 3.95[/align]<br />
<br />
---<br />
<br />
Details: <br />
GFX design: Slushba132]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testing of K// Finished]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=63</link>
			<pubDate>Sat, 22 Mar 2008 04:31:24 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=63</guid>
			<description><![CDATA[i just say this once. K// has no real e-mail. which means going to his site to contact them about getting permission for anything is impossible. i spent two days looking though all their themes for some way of getting some sort of contact outa of them. turns out that he uses he bemanistyle forums, which i don't... much. <br />
<br />
yes that youtube theme was fake (meaning it never had a release date)it was my way of testing K// if he all payed any attention to the outside world, turns out he does. aslo i wanted to play around with different theme elements to see what kinds of effects i got out of them. <br />
<br />
the only real theme is Liteblue Revive 3 Converted. as far as i know i had got permission from the real author of the theme to convert it to SM3.95<br />
<br />
the only reason the theme was uploaded to mediafire and i have no idea how it was leaked to K//, the theme was meant of some PSP modders who aslo played the game. which they wanted to see what kind of modding i could do with a less used stepmania version.<br />
<br />
SKS projects is working on a completely original and new theme and should see beta in the next 2 months. i have no details of the theme right now... but i'm sure i don't have to hide it from the people.<br />
<br />
btw K// you can have your theme back now. and XIII+ is impossible so i'm not even going to try it.]]></description>
			<content:encoded><![CDATA[i just say this once. K// has no real e-mail. which means going to his site to contact them about getting permission for anything is impossible. i spent two days looking though all their themes for some way of getting some sort of contact outa of them. turns out that he uses he bemanistyle forums, which i don't... much. <br />
<br />
yes that youtube theme was fake (meaning it never had a release date)it was my way of testing K// if he all payed any attention to the outside world, turns out he does. aslo i wanted to play around with different theme elements to see what kinds of effects i got out of them. <br />
<br />
the only real theme is Liteblue Revive 3 Converted. as far as i know i had got permission from the real author of the theme to convert it to SM3.95<br />
<br />
the only reason the theme was uploaded to mediafire and i have no idea how it was leaked to K//, the theme was meant of some PSP modders who aslo played the game. which they wanted to see what kind of modding i could do with a less used stepmania version.<br />
<br />
SKS projects is working on a completely original and new theme and should see beta in the next 2 months. i have no details of the theme right now... but i'm sure i don't have to hide it from the people.<br />
<br />
btw K// you can have your theme back now. and XIII+ is impossible so i'm not even going to try it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Here new ideas.]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=58</link>
			<pubDate>Fri, 21 Mar 2008 03:25:36 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=58</guid>
			<description><![CDATA[Since most of the members turned out to be fakes. i have taken liberty of adding rules. any GFXs added so far will not be removed.<br />
<br />
+any spamming of Downloads will result of membership removed for 1 week<br />
+any spamming of Images belonging to an other member of the themeing community (even if it's your own) will have their membership removed for 2 weeks.<br />
+any Spamming of the shoutbox will result in a ban of a week upwards<br />
+any swear words will force your account to be banned for 2 weeks<br />
+any mature items will force your account to be banned for the month and up.<br />
+any account using Mailinator will be banned.<br />
+saying anything that doesn't officially exist, will be removed from members for 1 week<br />
+planning to spam is 1 weeks.<br />
+planning to mass spam is 2 weeks.<br />
<br />
as of today all BMS "members" are downgraded to guest level until future notice.<br />
all sign ups are closed as well until future notice.<br />
<br />
Downgraded for breaking the above rules.<br />
-Depeche Mode: 3 weeks (on 21/03/2008) - Spamming Images belonging to K//eternal and downloads<br />
-K-Eternal: 1 month (on 21/03/2008) - Planning to Spam Images belong to K//eternal and downloads, ring leader of the spam force... see you next month]]></description>
			<content:encoded><![CDATA[Since most of the members turned out to be fakes. i have taken liberty of adding rules. any GFXs added so far will not be removed.<br />
<br />
+any spamming of Downloads will result of membership removed for 1 week<br />
+any spamming of Images belonging to an other member of the themeing community (even if it's your own) will have their membership removed for 2 weeks.<br />
+any Spamming of the shoutbox will result in a ban of a week upwards<br />
+any swear words will force your account to be banned for 2 weeks<br />
+any mature items will force your account to be banned for the month and up.<br />
+any account using Mailinator will be banned.<br />
+saying anything that doesn't officially exist, will be removed from members for 1 week<br />
+planning to spam is 1 weeks.<br />
+planning to mass spam is 2 weeks.<br />
<br />
as of today all BMS "members" are downgraded to guest level until future notice.<br />
all sign ups are closed as well until future notice.<br />
<br />
Downgraded for breaking the above rules.<br />
-Depeche Mode: 3 weeks (on 21/03/2008) - Spamming Images belonging to K//eternal and downloads<br />
-K-Eternal: 1 month (on 21/03/2008) - Planning to Spam Images belong to K//eternal and downloads, ring leader of the spam force... see you next month]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bemani Style = Angry SKS: Ar tonelico prank over]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=57</link>
			<pubDate>Fri, 21 Mar 2008 03:00:32 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=57</guid>
			<description><![CDATA[wooo... well at least it was fun while it lasted. not saying that i at all dissed any of K's work. since the theming peoples have been non-stop on this whole idea of making me stop... oh yes i read the thread over on BMS.<br />
<br />
/me makes dizzy hand spin thingy...<br />
<br />
anyways, back to more original work and such... this includes converted themes with permission like the Liteblue one.<br />
<br />
oh yeah for the fun/enjoyment... 0% of the theme was pasted over Default Metrics, all was either edited in or forgotten.]]></description>
			<content:encoded><![CDATA[wooo... well at least it was fun while it lasted. not saying that i at all dissed any of K's work. since the theming peoples have been non-stop on this whole idea of making me stop... oh yes i read the thread over on BMS.<br />
<br />
/me makes dizzy hand spin thingy...<br />
<br />
anyways, back to more original work and such... this includes converted themes with permission like the Liteblue one.<br />
<br />
oh yeah for the fun/enjoyment... 0% of the theme was pasted over Default Metrics, all was either edited in or forgotten.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Game]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=51</link>
			<pubDate>Tue, 18 Mar 2008 18:23:47 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=51</guid>
			<description><![CDATA[You all lost it yet? Actually, anyone won yet?]]></description>
			<content:encoded><![CDATA[You all lost it yet? Actually, anyone won yet?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[L'été est arrivé]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=50</link>
			<pubDate>Mon, 17 Mar 2008 18:42:43 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=50</guid>
			<description><![CDATA[...yeah. So, hi and what comes with it.]]></description>
			<content:encoded><![CDATA[...yeah. So, hi and what comes with it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New here]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=49</link>
			<pubDate>Sun, 16 Mar 2008 23:45:00 -0400</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=49</guid>
			<description><![CDATA[I'm new. Just testing to make sure I can post on these boards.]]></description>
			<content:encoded><![CDATA[I'm new. Just testing to make sure I can post on these boards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Anime and others... Yugioh Cards!]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=40</link>
			<pubDate>Wed, 05 Mar 2008 03:21:45 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=40</guid>
			<description><![CDATA[<br />
<br />
<br />
<br />
<br />
more are going to show up here as they are made.]]></description>
			<content:encoded><![CDATA[<br />
<br />
<br />
<br />
<br />
more are going to show up here as they are made.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[myplaza!]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=39</link>
			<pubDate>Fri, 29 Feb 2008 05:54:56 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=39</guid>
			<description><![CDATA[should we get it?<br />
<br />
--&gt; keep note... all plaza cash must be legit. all fake cash will cause the system to reset or removal of Myplaza.]]></description>
			<content:encoded><![CDATA[should we get it?<br />
<br />
--&gt; keep note... all plaza cash must be legit. all fake cash will cause the system to reset or removal of Myplaza.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stepmania 3.95 CVS --&gt; get it here]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=38</link>
			<pubDate>Fri, 29 Feb 2008 04:28:04 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=38</guid>
			<description><![CDATA[left or right Click to Download:<br />
CLICK ME!<br />
if the link doesn't work refer to:<br />
http://senture-mir.com/ITG/<br />
<br />
Basically the same as 3.9 but with added roll support, and advanced theme (3.9-4 type)]]></description>
			<content:encoded><![CDATA[left or right Click to Download:<br />
CLICK ME!<br />
if the link doesn't work refer to:<br />
http://senture-mir.com/ITG/<br />
<br />
Basically the same as 3.9 but with added roll support, and advanced theme (3.9-4 type)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Niggy's here]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=36</link>
			<pubDate>Fri, 29 Feb 2008 03:42:11 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=36</guid>
			<description><![CDATA[Was up<br />
<br />
I've been lookin around here for a few days and just now got around to joining.]]></description>
			<content:encoded><![CDATA[Was up<br />
<br />
I've been lookin around here for a few days and just now got around to joining.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rep: 0 for everybody!]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=35</link>
			<pubDate>Fri, 29 Feb 2008 03:05:02 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=35</guid>
			<description><![CDATA[nobody has rep! i have repped one person by now though.<br />
<br />
although. you can rep everybody but admins. i won 't tell you guys why... (blame Hellgiver)]]></description>
			<content:encoded><![CDATA[nobody has rep! i have repped one person by now though.<br />
<br />
although. you can rep everybody but admins. i won 't tell you guys why... (blame Hellgiver)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to take a PC UT3 map &amp;#x26; use it on your PS3]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=31</link>
			<pubDate>Mon, 25 Feb 2008 16:45:29 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=31</guid>
			<description><![CDATA[How to take a PC UT3 map & use it on your PS3<br />
<br />
#1 get a copy of the PC UT3, however you would like to do that is up to you.<br />
<br />
#2 Open the said PC map in the UT3 editor<br />
<br />
#3 Hit file save as, then save the map to<br />
Unreal Tournament 3/UTGame/Unpublished/CookedPC/CustomMaps<br />
<br />
#4 run the UnrealFrontend.exe found in<br />
C: Program files/Unreal Tournament 3/Binaries<br />
<br />
#5 hit the Cooking tap<br />
<br />
#6 check the Packages have changed box<br />
<br />
#7 Set the language to int<br />
<br />
#8 set the mod type to map<br />
<br />
#9 use the file name of the map in the filed above the import map tab<br />
Do not add the file type just the name<br />
<br />
#10 Hit Cook<br />
<br />
#11 A window will pop up asking you to name the file<br />
use the name of the file a gin But add PS3 to the end of the name<br />
<br />
#12 there will seem to be lots of errors never mind them<br />
<br />
#13 after cooking a window will pop up asking you to look over your maps INI<br />
<br />
#14 look over the ini if you like,, Then hit Ok<br />
<br />
#15 a pop up window will prompt up asking where you would like to save the file<br />
<br />
#16 save the file to a anything that can be plunged into the PS3..<br />
<br />
#17 import the file to the PS3 & play the map you want]]></description>
			<content:encoded><![CDATA[How to take a PC UT3 map & use it on your PS3<br />
<br />
#1 get a copy of the PC UT3, however you would like to do that is up to you.<br />
<br />
#2 Open the said PC map in the UT3 editor<br />
<br />
#3 Hit file save as, then save the map to<br />
Unreal Tournament 3/UTGame/Unpublished/CookedPC/CustomMaps<br />
<br />
#4 run the UnrealFrontend.exe found in<br />
C: Program files/Unreal Tournament 3/Binaries<br />
<br />
#5 hit the Cooking tap<br />
<br />
#6 check the Packages have changed box<br />
<br />
#7 Set the language to int<br />
<br />
#8 set the mod type to map<br />
<br />
#9 use the file name of the map in the filed above the import map tab<br />
Do not add the file type just the name<br />
<br />
#10 Hit Cook<br />
<br />
#11 A window will pop up asking you to name the file<br />
use the name of the file a gin But add PS3 to the end of the name<br />
<br />
#12 there will seem to be lots of errors never mind them<br />
<br />
#13 after cooking a window will pop up asking you to look over your maps INI<br />
<br />
#14 look over the ini if you like,, Then hit Ok<br />
<br />
#15 a pop up window will prompt up asking where you would like to save the file<br />
<br />
#16 save the file to a anything that can be plunged into the PS3..<br />
<br />
#17 import the file to the PS3 & play the map you want]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rockhead is here]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=29</link>
			<pubDate>Fri, 22 Feb 2008 01:08:35 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=29</guid>
			<description><![CDATA[uh oh i found a new site to annoy :D]]></description>
			<content:encoded><![CDATA[uh oh i found a new site to annoy :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Sm 3.95 - Release] Liteblue Revive R1]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=27</link>
			<pubDate>Mon, 18 Feb 2008 01:57:28 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=27</guid>
			<description><![CDATA[all major changes have been completed.<br />
<br />
Theme is owned by SFKhoa, Converted with permission. Please do not edit without permission of original author.<br />
<br />
take notice the folder will look empty, this is normal.<br />
<br />
notice this is the base release it is required when all update packs come out<br />
<br />
Screens:<br />
-----<br />
<br />
-----<br />
<br />
Videos:<br />
-----<br />
<br />
-----<br />
<br />
Known bugs/issues:<br />
-----<br />
-Jukebox screen (if ran in a window)<br />
-Name Ranking input (doesn't show)<br />
-Empty Folders... (doesn't show... it's there...)<br />
-----<br />
<br />
Downloads:<br />
-----<br />
http://www.mediafire.com/download.php?5d0r2md9uxs<br />
-----<br />
<br />
Updates:<br />
-----<br />
there are no updates ready<br />
-----]]></description>
			<content:encoded><![CDATA[all major changes have been completed.<br />
<br />
Theme is owned by SFKhoa, Converted with permission. Please do not edit without permission of original author.<br />
<br />
take notice the folder will look empty, this is normal.<br />
<br />
notice this is the base release it is required when all update packs come out<br />
<br />
Screens:<br />
-----<br />
<br />
-----<br />
<br />
Videos:<br />
-----<br />
<br />
-----<br />
<br />
Known bugs/issues:<br />
-----<br />
-Jukebox screen (if ran in a window)<br />
-Name Ranking input (doesn't show)<br />
-Empty Folders... (doesn't show... it's there...)<br />
-----<br />
<br />
Downloads:<br />
-----<br />
http://www.mediafire.com/download.php?5d0r2md9uxs<br />
-----<br />
<br />
Updates:<br />
-----<br />
there are no updates ready<br />
-----]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Theme - Onyx (MyBB style)]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=25</link>
			<pubDate>Sat, 16 Feb 2008 22:06:41 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=25</guid>
			<description><![CDATA[i will be uploading both ps2 redux and Onyx soon.<br />
<br />
but Onyx was been converted from IPB to MyBB style. (although the background is darker than it was supposed to be...)<br />
<br />
i didn't really know i could do this myself.<br />
<br />
keep note the code/img tags must be resized to fit.<br />
<br />
theses themes are shoutbox ready.]]></description>
			<content:encoded><![CDATA[i will be uploading both ps2 redux and Onyx soon.<br />
<br />
but Onyx was been converted from IPB to MyBB style. (although the background is darker than it was supposed to be...)<br />
<br />
i didn't really know i could do this myself.<br />
<br />
keep note the code/img tags must be resized to fit.<br />
<br />
theses themes are shoutbox ready.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I r randomer than you]]></title>
			<link>http://sksprojects.incadudef.com/forum/showthread.php?tid=24</link>
			<pubDate>Sat, 16 Feb 2008 03:19:44 -0500</pubDate>
			<guid isPermaLink="false">http://sksprojects.incadudef.com/forum/showthread.php?tid=24</guid>
			<description><![CDATA[I AM RANDOMER THAN ALL OF YOU!!!<br />
<br />
<br />
Cheese bicycles with dolls for wheels!]]></description>
			<content:encoded><![CDATA[I AM RANDOMER THAN ALL OF YOU!!!<br />
<br />
<br />
Cheese bicycles with dolls for wheels!]]></content:encoded>
		</item>
	</channel>
</rss>